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/*
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Random Functions
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This example demonstrates how to use an array
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to call random functions. The array theFunctions will
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hold the names of two functions which will be called 
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randomly to place objects at random locations on the 
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canvas. We use the animation loop to draw many shapes
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*/
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function drawCircle(x,y){
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  //Draw a circle with radius 10 at (x,y)
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  fillcolor('red');
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  circle(x,y,10);
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  fill();
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}
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function drawSquare(x,y){
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  //Draw a 20x20 square at (x,y)
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  fillcolor('blue');
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  rect(x-10,y-10,20,20);
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  fill();
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}
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//An array with the function names
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var theFunctions=[drawCircle, drawSquare];
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function setup(){
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  loop();  //start the animation loop
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}
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function draw(){
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  //variables for center of shape
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  var x,y;
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  /*
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  A variable for the name of a random function.
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  This is not necessary, but it saves some awkward
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  parentheses.
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  */
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  var f;
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  //get random coordinates
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  x=width*random();
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  y=height*random();
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  //call random function
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  f=theFunctions.random();
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  f(x,y);
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}
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