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/* Animation Loop This code demonstrates using the animation loop to repeatedly call the draw function. The code will draw random circles on thee canvas. */ function setup(){ /* Set the number of miliseconds to wait between drawing. The larger this number is, the slower the animation will be. */ timestep(100); //call loop to make the draw function be //called repeatedly. loop(); } function draw(){ //random coordinates var x=random()*width; var y=random()*height; //draw filled circle circle(x,y,5); fill(); }
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